Peer-to-peer Networking Research |
All papers can be downloaded from our bibliography
server
Together with many collaborators, I have
developed, characterized, and evaluated new peer-to-peer (p2p)
services, ranging from content search and sharing to massively
multiplayer gaming to packet forwarding in mobile environments. Moreover, my work on anonymity and DTN routing involves peer-to-peer routing. Even my work as a graduate student on reliable multicasting used what would now be termed as p2p: in the tree-based approach I focused on, receivers relied on other recievers to retransmit missing packets.
- The Sybil Attack:
- N. Boris Margolin and Brian Neil Levine "Quantifying Resistance
to the Sybil Attack." In Proc. Financial Cryptography (FC), February 2008
- N. Boris Margolin and Brian Neil Levine. "Informant: Detecting sybils using incentives."
In Proc. Financial Cryptography (FC), February 2007.
- Chris Piro, Clay Shields, and Brian Neil Levine.
"Detecting the Sybil Attack in Ad hoc Networks."
In Proc. IEEE/ACM International Conference on Security and Privacy
in Communication Networks (SecureComm), August 2006.
- N. Boris Margolin and Brian Neil Levine.
"Quantifying and discouraging sybil attacks."
Computer Science Technical Report 2005-67, University of
Massachusetts Amherst, December 2005.
- N. Boris Margolin, Matthew Wright, and Brian Neil Levine.
"Analysis of a Incentives-based Protection System."
In Proc. ACM Digital Rights Management Workshop (DRM), pages 22--30,
October 2004.
- P2P Gaming:
- Nathaniel E. Baughman, Marc Liberatore, and Brian Neil
Levine, "Cheat-Proof Playout for Centralized and Peer-to-Peer
Gaming." IEEE/ACM Transactions on Networking. February 2007
- Aaron St. John and Brian Neil Levine, Supporting P2P Gaming When Players Have Heterogeneous Resources, in Proc. ACM Workshop on Network and Operating Systems Support for Digital Audio and Video (NOSSDAV) June 2005.
- Nathaniel E. Baughman and Brian Neil Levine, "Cheat-Proof Playout for Centralized and Distributed Online Games." inProc. IEEE INFOCOM. April 2001
- P2P Computing
- Matt Yurkewych, B.N. Levine, and Arnold Rosenberg, On the Cost-Ineffectiveness of Redundancy in Commercial P2P Computing, in Proc. ACM conference on Computers & Communications Security (CCS) November 2005. pages 280-288.
- P2P Applications and Search
- Andrew Fast, David Jensen, and Brian Neil Levine, Creating Social Networks to Improve Peer-to-Peer Networking, in the proceedings of the ACM International Conference on Knowledge Discovery and Data Mining (SIGKDD 2005). (Short paper.) August 2005. An extended version is available as UMass Computer Science Tech Report UM-CS-2005-008.
- Victor Lesser, Haizheng Zhang, Bruce Croft, Brian Levine, "A Multi-agent Approach for Peer-to-Peer based Information Retrieval System", in Proc. International Joint Conference on Autonomous Agents and Multi Agent Systems (ICAPS). June 2004
- Daniel Bernstein, Zhengzhu Feng, Brian Neil Levine, Shlomo Zilberstein, "Adaptive Peer Selection", in Proc. International Workshop on Peer-to-Peer Systems (IPTPS) February 2003.
- P2P Measurement
- Jacky Chu, Kevin Labonte, Brian Neil Levine, “An Evaluation of Chord using Traces of Peer-to-Peer File Sharing”, (peer-reviewed extended abstract) in Proc. ACM SIGMETRICS/Performance. pp. 432–433. June 2004.
- Jacky Chu, Kevin Labonte, and Brian Neil Levine, "Availability and Locality Measurements of Peer-to-Peer File Systems", in Proc. ITCom: Scalability and Traffic Control in IP Networks II Conferences July 2002 (Proceedings of SPIE Vol. #4868).
- B.N. Levine, J. Chu, and K. Labonte, “Recent Problems in Peer-to-Peer Content Retrieval”. The First NSF-COST Workshop on Exchanges & Trends in Networking (NeXtworking). June 23–25, 2003. Crete (Extended Abstract
- Katrina M. Hanna, Nandini Natarajan, and Brian Neil Levine, "Evaluation of a Novel Two-Step Server Selection Metric" in Proc. IEEE Intl. Conference on Network Protocols (ICNP). November 2001.